In this regard, they confirm the need for a more nuanced treatment of paratextuality explicated within the theoretical framework. The findings uncover the ambiguous status of a video game trailer as both a paratextual element and a noteworthy text in its own right. In the empirical part of the thesis, I focus on video game trailers and analyze both their formal qualities as well as their audience reception. Its more practical dimensions then acknowledge the cultural specificities of the video game cultural industry. Due to its unsatisfactory state, I propose an updated paratextual framework, which builds on the theoretical foundations of textual transcendence. In the thesis, I present a thorough critical review of the current state of paratextual research. Figuratively described as a threshold, the concept of paratextuality deals with often overlooked elements of media ecosystems, such as promotional materials or instruction manuals. Still, paratextuality has the potential to provide a unique insight into cultural practices across various cultural industries, including video games. However, the recent appropriations of the paratextual framework significantly deviate from its original conceptualization and cause terminological confusion. This concept coined in 1982 by GĂ©rard Genette in the context of literary publishing has been throughout the last thirty-five years adopted by other fields, including television and film studies, and game studies. The thesis explores paratextuality in the video game culture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |